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Tar Man Boss Guide — Chapter 1 Lucia Boss Fight

Tar Man boss strategy for Resonance of Fate Chapter 1: oil pit priority, Drum Carriers, cover boxes, and handgun finishers in the Lucia dungeon (Downtown area 5).

10/31/2026 Enhanced Remaster RoF Wiki Editors Last updated: 10/31/2026 4 min read

FAQ

How do I stop Tar Man from healing?
Destroy or deny the oil pit beside him. threetimes states he uses it to heal; Lex’s early boss notes recommend machine-gun fire into the tar pool so he cannot refill armor.
Should I kill the Drum Carriers first?
Yes, but stagger them if you need bezel refills. threetimes warns that deleting both carriers immediately removes extra shard payouts and makes Critical Condition more likely if you spam Hero Actions.
What gun setup works for Tar Man?
Machine gun scratch with Metal-Coated rounds, then handgun gauge breaks. threetimes opens with MG cover fire while handguns snipe carriers on the platform; Lex uses MG plus HG alternating after the pit is down.
Is the upper platform safe?
No. threetimes notes Tar Man can climb and his fireballs still inflict fire scratch on platform fighters—use it for carrier angles, not camping.
Where is Tar Man in the story?
He is the Downtown area 5 boss in the Lucia dungeon on Basel Level 6 during Chapter 1 (mission A Battlefield Revisited)—not the Hughes Power Station dungeon used in Chapter 2.
Does Enhanced Remaster change Tar Man?
No public patch notes or guide addendum list boss stat changes for Enhanced Remaster; treat strats from the 4K/HD walkthroughs as valid unless tri-Ace publishes otherwise.

How do you beat Tar Man in one sentence?

Scratch with a machine gun, break the oil pit so Tar Man cannot heal, delete Drum Carriers with handgun jump shots, then convert scratch to direct damage before you run out of bezels—the same scratch-then-direct loop from the battle system guide, just with environmental priority.

What should I prepare before Room 5?

Prep Source-backed reason
SMG-05 parts from Tinkerer threetimes says Tar Man becomes manageable once guns are customized—even below his Lv 17 listing
Metal-Coated rounds in MG case Boosts machine damage versus hard tar parts
Grenades on Vashyron Optional opener to crack gauges from cover (threetimes alternate opener)
Full bezels entering the room Hero Actions reposition you behind crates and onto the platform

Review Hero Actions and Tri-Attack resonance points if the Arena tutorial is still fresh—this is the first fight that punishes random running.

Zephyr running a flank Hero Action path toward Tar Man on the Lucia boss arena rooftop in Resonance of Fate Enhanced Remaster

Flank paths avoid Tar Man’s bulk blocking straight Hero runs—TrueAchievements gives the same side-arc advice used on later large bosses.

What happens in the arena layout?

You enter facing a raised platform with two Drum Carriers (Lv 11) while Tar Man (Lv 17) waits on the ground beside an oil pit. Crates on the left and far side block flame balls; ramps let carriers—and sometimes Tar Man—reach the platform.

Tar Man leader boss at level 17 with scratch damage on hard body parts during the Chapter 1 Lucia fight in Resonance of Fate Enhanced Remaster

The leader readout matches threetimes’ and TrueAchievements’ Lv 17 listing (350 HP on the main body)—scratch the hard plates, then break the oil pit so Tar Man cannot refill (Lex + threetimes).

Phase-by-phase strategy

Phase 1 — Control the pit and carriers

  1. Machine gun user runs to left crates, firing Metal-Coated rounds at Tar Man so his fire hits the box (threetimes opener).
  2. Send each handgun user up the platform with a jump attack to one-shot a Drum Carrier—customized handguns kill carriers without wasting MG scratch (threetimes).
  3. If Tri-Attack meters fill, spend them on Tar Man for early scratch and a possible gauge break.

Lex’s alternate if Tri-Attacks feel risky: MG Hero Action to the far side, destroy the tar pit first, then alternate MG scratch with HG direct while carriers die in passing.

Phase 2 — Break Tar Man’s body gauge

With carriers down (or one left for bezel play):

  • Grenade the body from cover if gauges are still hardened (threetimes simplified route).
  • Machine gun scratch when shields open; handguns finish direct damage.
  • Stand and shoot if bezels hit one pip—Tar Man can push you into Critical Condition when every action was a Hero run (threetimes warning).

Vashyron targeting a Drum Carrier minion beside metal cover crates during the Tar Man boss fight in Resonance of Fate Enhanced Remaster

Drum Carriers (Lv 11 in threetimes’ Lucia map) share the rooftop—jump handgun shots delete them without wasting machine-gun scratch on Tar Man’s armor.

Phase 3 — Cleanup and exit

Room 6 is safe loot (Fetid Crystal, Multi-Aid) before you Escape Hex out of Lucia. Spend Rubies on weapon customization before Chapter 2’s longer dungeon.

Why do players wipe here?

Failure Fix
Ignoring the oil pit MG the pool every time Tar Man tries to heal
Burning all bezels on platform acrobatics Leave 1–2 pips for emergency reposition
Killing both carriers turn one Kill one, refill shards, then second carrier
Under-modded handguns Socket Top Sight on SMG-05; optional HG High Barrel from Lucia area 2 (TrueAchievements)
Chasing Tar Man through ramps Fight along crate line so fireballs miss

Resonance of Fate 4K HD Tar Man Chapter 1 boss

Sources

Last verified: 2026-10-31

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